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XR Design Patterns for Interactions UXmatters
XR Design: Patterns for Interaction

In my previous two columns in this mini-series about extended reality (XR) design, I discussed some building blocks of XR, as well as some fundamentals to consider when designing an XR experience. Now that I’ve covered some of the broader

XR Design: User Agency, Interactions, and Building Mental Models

In my previous column on extended reality (XR), I discussed some of the bigger-picture themes that have led to the creation of virtual reality (VR), augmented reality (AR), and mixed reality (MR), as well as some of the fundamental building

XR Design: Imagination, Immersion, and Presence

Technology seems to evolve in ways that perpetuate the need to accommodate our imaginations. For the most part, this means enabling users to perform tasks and engage in experiences in ways that are not possible without technology. Whether that’s flying

Vital Accessibility Design Principles

In the not too distant future, accessibility design will no longer be a nice-to-have in UX design job postings. It will be a standard requirement. An expectation. If you are a UX designer with only a cursory understanding of accessibility

Persuasive Product Companies and Empathy Reversal - UXmatters image
Persuasive Product Companies and Empathy Reversal

“Good design patterns require a foundation of thorough user research, usability testing, and iterative design refinements. Fortunately, other companies—particularly early promoters of particular design patterns—have sometimes laid the groundwork for us. Depending on the perceived level of risk in implementing

Visceral Response to Dishonesty in Experience Design

“You manifest your own reality.” You’ve probably heard some version of this message before. It’s almost become a cliché. But what does it really mean? Can you literally create your own reality? Well, no. You can’t simply change the physical

Craigslist’s Unconventional User Experience

Why does Craigslist, a Web site that looks like a tribute to the Web of the ’90s, remain popular in a world that increasingly values well-crafted, beautiful user experiences? My multifaceted answer to this question is that Craigslist leverages several

Second-hand UX: The Social Implications of Tangible Tech

“The experience of the target user is not isolated from the experience of the indirect user. Whether it happens immediately or eventually, the two experiences affect and influence each other. The target user, as entranced as they may be by

Constraint-Driven Innovation : The Creative Value of Knowing your Limits

Is the unfettered mind all that it’s cracked up to be? “So, in a rather ironic fashion, I’ve broken free of traditional thought by thinking inside the box. My advice to you guys is to not be afraid to stand

The War on Information

Information: A substance that once was a battle to obtain and is now more available than oxygen. The changes that have taken place within the knowledge era that we now live in has shifted the power from information distributors to

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Email:      dash@alum.northwestern.edu
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