Dashiel Neimark

Dashiel Neimark

Dashiel Neimark - UX Architect

XR Design: User Agency, Interactions, and Building Mental Models

In my previous column on extended reality (XR), I discussed some of the bigger-picture themes that have led to the creation of virtual reality (VR), augmented reality (AR), and mixed reality (MR), as well as some of the fundamental building blocks that determine the effectiveness of an XR experience. In this installment of my XR mini-series, I’ll continue by discussing some core considerations to keep in mind when designing an XR experience—from how to approach designing the first minute of an experience to experience-wide design decisions, including user agency, interaction capabilities, and virtual personas.

Read more on UXmatters

XR Design: Imagination, Immersion, and Presence

Technology seems to evolve in ways that perpetuate the need to accommodate our imaginations. For the most part, this means enabling users to perform tasks and engage in experiences in ways that are not possible without technology. Whether that’s flying from Chicago to Seattle in under four hours instead of traveling for weeks on horseback, calling and immediately speaking to your business partner on the other side of the globe instead of sending snail mail back and forth to finish a full conversation over the course of months, or searching the Internet day and night for any information your heart desires rather than sifting through stacks of thick books or asking people in your community whether they have the answers you need. As history demonstrates, reality eventually gives way to imagination through the means of technology.

Read the full article here on UXmatters

Vital Accessibility Design Principles

In the not too distant future, accessibility design will no longer be a nice-to-have in UX design job postings. It will be a standard requirement. An expectation. If you are a UX designer with only a cursory understanding of accessibility design techniques, you should improve on that as soon as possible. Soon, accessibility design principles will be as well known and commonly practiced as the famous Nielsen Norman Group heuristics. User empathy is rapidly becoming common practice within product companies and accessibility is gaining traction as a cardinal facet of empathy-driven design.

Designing for diverse users—that is, children, seniors, and people with physical, cognitive, visual, or hearing impairments—requires that we pay special attention to their unique needs.

With this in mind, I have been journaling some of the accessibility considerations that are top of mind in my own practice of UX design. While the accessibility design principles I’ll present in this column certainly do not represent an exhaustive list, they do provide a great starting point—or refresher—of accessibility considerations to keep in mind as you create your next digital experience. If you design digital experiences—or work with someone who does—think about where you could have applied these principles on past projects and, more importantly, start mapping out how you might leverage them on your current or upcoming projects.

Read the full article here on UXmatters

Persuasive Product Companies and Empathy Reversal

“Good design patterns require a foundation of thorough user research, usability testing, and iterative design refinements. Fortunately, other companies—particularly early promoters of particular design patterns—have sometimes laid the groundwork for us. Depending on the perceived level of risk in implementing a new design pattern, it could be advantageous to simply sit back and see what happens when the developer of a competitive product tries something new. The efficacy of waiting and following, however, is highly dependent on the number of competitors within a product space and how much influence they have over society.”

Read more over at my UXmatters column.