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In my previous two columns in this mini-series about extended reality (XR) design, I discussed some building blocks of XR, as well as some fundamentals to consider when designing an XR experience. Now that I’ve covered some of the broader
In my previous column on extended reality (XR), I discussed some of the bigger-picture themes that have led to the creation of virtual reality (VR), augmented reality (AR), and mixed reality (MR), as well as some of the fundamental building
Technology seems to evolve in ways that perpetuate the need to accommodate our imaginations. For the most part, this means enabling users to perform tasks and engage in experiences in ways that are not possible without technology. Whether that’s flying
In the not too distant future, accessibility design will no longer be a nice-to-have in UX design job postings. It will be a standard requirement. An expectation. If you are a UX designer with only a cursory understanding of accessibility
“Good design patterns require a foundation of thorough user research, usability testing, and iterative design refinements. Fortunately, other companies—particularly early promoters of particular design patterns—have sometimes laid the groundwork for us. Depending on the perceived level of risk in implementing
“You manifest your own reality.” You’ve probably heard some version of this message before. It’s almost become a cliché. But what does it really mean? Can you literally create your own reality? Well, no. You can’t simply change the physical
Why does Craigslist, a Web site that looks like a tribute to the Web of the ’90s, remain popular in a world that increasingly values well-crafted, beautiful user experiences? My multifaceted answer to this question is that Craigslist leverages several
“A common theme in my experience as a UX Designer is that measuring an interaction or a particular experience in a vacuum can be misleading. Even if you measure an experience using the proper methods, the perfect sample size, and
How deeply does your organization incorporate user experience into their work culture? Is UX embedded in the underlying fabric of the way your company does what it does? Or is it called upon as a last resort / emergency tool?